IT & Software

Senior 3D Developer - UNITY

TINK TEAM LTD.

London · England · United Kingdom

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Availability: Full-time or Part-time - Remote

Quick Note About Compensation

This role is offered on a revenue-share basis rather than a monthly salary.

We are a new independent game studio currently developing three PC games for Steam, and we use a simple and transparent collaboration model:

You contribute to the project - The game launches - You receive your agreed share of the game’s revenue.

This is not a co-founder position and does not involve a large equity stake. It is a straightforward revenue-share collaboration for experienced developers who enjoy building games with a small, dedicated team and want to contribute directly to commercially released Steam titles.

If this model works for you, we’d be happy to hear from you.

About Us

We are TINK TEAM LTD , a UK-based technology company and independent game development studio.

Our team is currently developing three PC game projects simultaneously, with a focus on high-quality 3D gameplay, strong visual presentation, and modern Unity development workflows.

As we continue expanding our game development division, we are looking for a Senior 3D Unity Game Developer who can help strengthen the technical foundation of our upcoming titles.

Role Overview

This position is intended for an experienced Senior-Level Unity Developer who is comfortable taking ownership of gameplay systems, technical architecture, optimization, and development workflows.

You will have direct influence on the gameplay feel, technical quality, performance, and final delivery of our games.

Key Responsibilities

  • Develop and maintain 3D gameplay systems, including movement, interactions, cameras, physics, and UI.
  • Design scalable and maintainable gameplay architecture.
  • Build complex systems such as AI, state machines, interaction frameworks, and gameplay tools.
  • Integrate and optimize 3D assets, animations, environments, VFX, and other game content.
  • Develop and polish menus, UI systems, and in-game interaction flows.
  • Profile and optimize performance, including memory usage, batching, LODs, rendering, and CPU/GPU performance.
  • Create custom Unity Editor tools and improve development pipelines where necessary.
  • Write clean, maintainable, well-documented C# code.
  • Perform code reviews and help maintain technical consistency across projects.
  • Mentor junior and mid-level developers where required.
  • Collaborate closely with game designers, artists, animators, VFX artists, and producers.
  • Contribute to technical planning, architecture decisions, and project scalability.
  • Use Git effectively for version control and team collaboration.

Requirements

  • 5+ years of professional Unity development experience.
  • Experience shipping at least one commercial 3D game .
  • Strong understanding of software architecture and scalable gameplay systems.
  • Proven experience with Unity performance profiling and optimization.
  • Strong knowledge of Unity physics, animation, UI, and gameplay systems.
  • Good understanding of modern Unity rendering workflows, including URP and/or HDRP .
  • Experience integrating animation systems, 3D environments, VFX, and other game assets.
  • Experience developing Unity Editor tools or improving internal development workflows.
  • Comfortable making technical decisions independently and taking ownership of systems.
  • Ability to review code and support less experienced developers.
  • Good communication skills and ability to collaborate effectively in a remote team.
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Reference: WJ-5107_15199762 · Posted 12 Nov 2026, 04:59 PM

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